Houdini_寿命
a_寿命
Friday, June 14, 2019
5:37 PM
i@id = @ptnum;
float r = rand(@id);
f@death_flame = 30+60* r;
f@life = f@death_flame / 30;
i@id = @ptnum;
float r = rand(@id);
float minf = chf('death_flame_min');
float maxf = chf('death_flame_max');
f@death_flame = minf + abs(maxf - minf) * r;
f@life = f@death_flame * @TimeInc;
float fps = 1/@TimeInc; //フレームレート設定
float min = 50.0/fps; //最小値設定
float max = 60.0/fps; //最大値設定
float death = fit01(rand(i@id),min,max); //0-1の値を最小値-最大値の値に設定
if(@age > death ){
@dead = 1; //パーティクルを消す
}
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※flipsolverの寿命