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CG N GAME BLOG

2021-06-24から1日間の記事一覧

Python_13.△コンポーネントに指定したテクスチャの挿入

# -*- coding: utf-8 -*- import engine.cmds as cmds path= 'systems/rendering/12_vosselaar_house_living.dds'; asset= cmds.findAsset( path ); go= cmds.createGameObject('IBL'); ibl= cmds.addComponent(go, 'IBL'); if asset!= None:ibl.IBLTextureR…

Python_12.名前変更

# -*- coding: utf-8 -*- import engine.cmds as cmds # create object hero = cmds.createGameObject('hero'); # set value (direct) hero.Name = 'herohero' #これは後述で上書きされる # set value (use method) hero.SetPropertyValue('Name', 'herohero…

Python_11.コンポーネントの一覧表示

# -*- coding: utf-8 -*- import engine.cmds as cmds # you can get creatable component name list # componentNames = cmds.getComponentNames(); # print component names cmds.printComponents();

Python_10.コンポーネントのRemove

# -*- coding: utf-8 -*- import engine.cmds as cmds # create game go = cmds.createGameObject('GameObject'); # add Component primitive = cmds.addComponent(go, "Primitive"); mesh = cmds.addComponent(go, "Mesh"); # remove Component cmds.delete…

Python_9.オブジェクトのDelete

# -*- coding: utf-8 -*- import engine.cmds as cmds # create game object parent = cmds.createGameObject( 'Parent' ) parent.Transform.LocalPosition = vec3(10, 20, 30) parent.Transform.LocalScale = vec3(1, 2, 3) # delete game object cmds.dele…